Forth: The Best Programming Language for the End of the World? A Case Study on A.D. 2044 (1991) - Roland Pantoła’s Interactive Fiction
A media-archaeology case study of Roland Pantoła's 1991 Polish Atari 8-bit adventure game A.D. 2044 (Sexmission), examining how he extended the Forth programming language to build his own game engine and how the game works as political satire of late-communist Poland.
doi
10.1145/3720553.3746673
isbn
979-8-4007-1534-1
name
Forth: The Best Programming Language for the End of the World? A Case Study on A.D. 2044 (1991) - Roland Pantoła’s Interactive Fiction
source
pdf
acm_url
https://dl.acm.org/doi/10.1145/3720553.3746673
authors
Krzysztof A. Ziembik, Bartosz Gołda, Piotr Marecki
doi_url
https://doi.org/10.1145/3720553.3746673
license
CC BY 4.0
summary
A media-archaeology case study of Roland Pantoła's 1991 Polish Atari 8-bit adventure game A.D. 2044 (Sexmission), examining how he extended the Forth programming language to build his own game engine and how the game works as political satire of late-communist Poland.
keywords
80’s, 90’s, Atari 8bit Platform, Communism and Postcommunism, Computer Game, Digital Preservation, Disasters or Crises, Forth Programming Language, Game Engine, Gamedev in Poland, Graphical Adventure, Homebrew Game, Interactive Fiction, Media Archeology, PTODT, Point and Click, Political Satire, Program Development, Retrocomputing, Text Adventure, UBU Lab, User Interface
published
2025-09-15
conference
HT '25: 36th ACM Conference on Hypertext and Social Media, Chicago, IL, USA, September 15-19, 2025
page_range
156–164
open_access
true
acm_html_url
https://dl.acm.org/doi/full/10.1145/3720553.3746673
ccs_concepts
Human-centered computing → Empirical studies in interaction design
displayAuthor
Krzysztof A. Ziembik, Bartosz Gołda, Piotr Marecki
proceedings_url
https://dl.acm.org/doi/proceedings/10.1145/3720553
displayPublishTime
2025-09-15
acm_reference_format
Krzysztof A. Ziembik, Bartosz Gołda, and Piotr Marecki. 2025. Forth: The Best Programming Language for the End of the World? A Case Study on A.D. 2044 (1991) - Roland Pantoła’s Interactive Fiction. In Proceedings of the 36th ACM Conference on Hypertext and Social Media (HT ’25), September 15–19, 2025, Chicago, IL, USA. ACM, New York, NY, USA, 9 pages. https://doi.org/10.1145/3720553.3746673