Beyond Hypertexting the Hypertext: Annotated and GIS Adaptations of Joyce's Ulysses as Case Studies for User Experience and Engagement
There are several hypermedia and geographic information system (GIS) based digital projects centered on James Joyce's Modernist novel _Ulysses_ that aim to provide readers with better comprehension of the text. These digital projects use hypertext annotations, interactive maps, and/or extended reality (XR) to allow users to embed themselves in the setting and narrative, creating a greater possibility of reader enjoyment and engagement. My goal is to synthesize and contextualize the existing hypertext, hypermedia, GIS, XR, and other digital adaptations of Joyce's _Ulysses_, as well as discuss the history of the novel as a hypertextual work. I propose the development of a digital _Ulysses_ project that applies hypertext/hypermedia, GIS, and wiki technology to provide users with easier access to all the materials necessary to contextualize the novel and add their own interpretations. This conceptual project will have larger implications in the world of digital humanities pedagogy and information literacy, as it radically alters the ways in which users process and access information that contributes to their understanding of literature.- doi
- 10.1145/3603163.3609051
- isbn
- 979-8-4007-0232-7
- name
- Beyond Hypertexting the Hypertext: Annotated and GIS Adaptations of Joyce's Ulysses as Case Studies for User Experience and Engagement
- source
- acm_url
- https://dl.acm.org/doi/10.1145/3603163.3609051
- authors
- Emily Norton
- doi_url
- https://doi.org/10.1145/3603163.3609051
- license
- © Copyright held by the owner/author(s). Publication rights licensed to ACM.
- summary
- There are several hypermedia and geographic information system (GIS) based digital projects centered on James Joyce's Modernist novel _Ulysses_ that aim to provide readers with better comprehension of the text. These digital projects use hypertext annotations, interactive maps, and/or extended reality (XR) to allow users to embed themselves in the setting and narrative, creating a greater possibility of reader enjoyment and engagement. My goal is to synthesize and contextualize the existing hypertext, hypermedia, GIS, XR, and other digital adaptations of Joyce's _Ulysses_, as well as discuss the history of the novel as a hypertextual work. I propose the development of a digital _Ulysses_ project that applies hypertext/hypermedia, GIS, and wiki technology to provide users with easier access to all the materials necessary to contextualize the novel and add their own interpretations. This conceptual project will have larger implications in the world of digital humanities pedagogy and information literacy, as it radically alters the ways in which users process and access information that contributes to their understanding of literature.
- published
- 2023-09-04
- conference
- HT '23: 34th ACM Conference on Hypertext and Social Media, Rome, Italy, September 4-8, 2023
- open_access
- false
- acm_html_url
- https://dl.acm.org/doi/full/10.1145/3603163.3609051
- displayAuthor
- Emily Norton
- displayPublishTime
- 2023-09-04
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