Hypertextuality and Virtual Reality
This article discusses the way in which the hypertext functionality of Rob Swigart's, Portal, has been translated for the Virtual Reality (VR) game, DATA ENTRY: PORTAL. The shift from the twodimensional space of the original game into the 3-dimensional environment of the adaptation necessitated reconceptualizing the method in which narrative development progresses, navigation occurs, and choice is provided. With interest in retrogaming and rebooting popular games built for consoles and desktop computers, this paper provides insights into how player experience can be enhanced through building h
doi
10.1145/3603163.3609044
isbn
979-8-4007-0232-7
name
Hypertextuality and Virtual Reality
source
pdf
acm_url
https://dl.acm.org/doi/10.1145/3603163.3609044
authors
Dene Grigar, Rob Swigart
doi_url
https://doi.org/10.1145/3603163.3609044
license
© 2023 Copyright is held by the owner/author(s).
summary
This article discusses the way in which the hypertext functionality of Rob Swigart's, Portal, has been translated for the Virtual Reality (VR) game, DATA ENTRY: PORTAL. The shift from the twodimensional space of the original game into the 3-dimensional environment of the adaptation necessitated reconceptualizing the method in which narrative development progresses, navigation occurs, and choice is provided. With interest in retrogaming and rebooting popular games built for consoles and desktop computers, this paper provides insights into how player experience can be enhanced through building h
published
2023-09-04
conference
HT '23: 34th ACM Conference on Hypertext and Social Media, Rome, Italy, September 4-8, 2023
open_access
false
acm_html_url
https://dl.acm.org/doi/full/10.1145/3603163.3609044
displayAuthor
Dene Grigar (CMDC/DTC, Washington State University, Vancouver, WA, USA) and Rob Swigart (Independent Artist, Electronic Literature Organization, Vancouver, WA, USA)
displayPublishTime
2023-09-04