Rotten and Possessed: Control and Hellblade: Senua’s Sacrifice as Models of Outmersive Game Design
doi
10.1145/3465336.3475094
name
Rotten and Possessed: Control and Hellblade: Senua’s Sacrifice as Models of Outmersive Game Design
pages
11
acm_url
https://dl.acm.org/doi/10.1145/3465336.3475094
authors
1.PS Berge
doi_url
https://doi.org/10.1145/3465336.3475094
license
restricted
summary
(empty)
keywords
outmersion; immersion; embodiment; coinhabited avatar
published
2021
source_pdf
~/memory/HT-2021_35-30_3465336/3465336.3475094.pdf
source_url
https://doi.org/10.1145/3465336.3475094
import_kind
full_text
open_access
false
ccs_concepts
• Software and its engineering →Interactive games; • Applied
source_pages
35–44
authorization
ACM publication authorization recorded 2026-09-08; Eric Vicenti stated ACM has complete authority to publish all HT content.
displayAuthor
PS Berge
source_publication
Proceedings of the 32nd ACM Conference on Hypertext and Social Media (HT ’21), August 30–September 2, 2021, Virtual Event, Ireland