• Identity Management in GNUnet
  • GNUnet Name System (GNS)
  • Key Revocation
  • Social Network Applications in GNUnet
  • Identity Management in GNUnet
  • GNUnet Name System (GNS)
  • Key Revocation
  • Social Network Applications in GNUnet
  • Here’s an improved version with better readability, clarity, and flow:
    Identity Management in GNUnet
    GNUnet's identity management is built around the following principles:
      Public key pairs as "egos" to identify users.
      Multiple alter-egos (pseudonyms) per user, enabling identity separation.
      Independent from peer identities, meaning network addresses do not determine user identities.
    GNUnet Name System (GNS)
    GNUnet includes a decentralized Name System with key features:
      Secure, memorable names in a fully decentralized system.
      Delegation to achieve transitive trust.
      Globally unique, secure identifiers for names.
      Privacy-focused queries and responses.
      Alternative to traditional public key infrastructure (PKI).
      Interoperable with DNS.
      Simple API:
        GNUNET_GNS_connect()
        GNUNET_GNS_lookup()
    Key Revocation
    GNUnet supports an efficient revocation mechanism with the following properties:
      Instant revocation at all peers that the network permits to receive it.
      Highly efficient protocol for propagation.
      Offline revocation messages—can be pre-generated and stored.
      Trivial API:
        GNUNET_REVOCATION_revoke()
        GNUNET_REVOCATION_query()
    Social Network Applications in GNUnet
    GNUnet integrates PSYC2 and GNS to support decentralized social networking applications.
    Key concepts:
      nym → A pseudonym of another user in the network.
      place → A virtual space where social interactions happen.
      host → The owner of a place.
      guest → A visitor in a place.
    The API provides a vocabulary for managing social interactions:
      enter, leave → Users joining and exiting places.
      host_eject, host_entry_decision, host_announce → Host controls over guests.
      guest_talk → Communication within the place.
      place_history_replay, place_look_at → Interaction history and visibility.
    This revision improves readability by enhancing sentence structure, adding clarity, and using formatting to highlight key concepts. Let me know if you want further refinements! 🚀
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